![]() ![]() Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes-the toxic arboreta of Ekuemekiyye, the Holy City the ice-sheathed arcology of Ibul or the crustal mortars of Yawningmoon. Decide: is it a dying earth, or is it on the verge of rebirth? Who are you? Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. We're active on the Steam forums, Twitter, and our website-tell us your story.”Ĭaves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. ![]() We can't possibly play through all the permutations ourselves, so we're asking for your help. 'Farmer Mehmet's procedurally generated backstory said he hates the Wardens for repeatedly beating him at dice, so he attacked Warden Ualraig, and Ualraig killed him.' 'I can walk even though a saw-handed robot cut off both my feet.' “You're going to teach us how to play Caves of Qud-from bizarre bug reports. How are you planning on involving the Community in your development process? “We plan to increase the price by at least 50% when we exit Early Access.” Will the game be priced differently during and after Early Access? We'd love your help identifying these bugs! If you encounter them, please give us the details so we can reproduce them.” The big missing piece is the resolution of the main plot, and that's our #1 development focus.Īlso, while Caves of Qud is very stable considering the complexity of the engine, there are some late-game save corruption and crashing issues. Most of the major systems are already in the game. Diseases, storied artifacts, history books, the poetic ramblings of a mad goatman, cryogenic chambers, and cybernetic implants.Themed dungeons-ruined sectors of a fossilized arcology.Hundreds of items and a tinkering system to craft them.Scores of conversable hand-crafted NPCs and infinite procedural ones.Dozens of overland regions with unique ecosystems. ![]() Over 70 mutations and 24 player castes and kits.“ Caves of Qud already has a tremendous amount of game, amounting to 50-100 hours of play. What is the current state of the Early Access version? How is the full version planned to differ from the Early Access version?Īdditionally, it'll feature refinements to all the game's systems, more monsters and items, new sidequests and locations, and more lore.” In the mean time, we'll be adding all sorts of items, monsters, NPCs, quests, new regions, new systems, tweaks to old systems, and more sentient plants.” At the very least, Caves of Qud will remain in Early Access until you can complete the main plot. Clone yourself, mind-control the clone, and then hack off your own limbsīefore calling it done, we want to watch the community play Caves of Qud, and as the strange, unexpected stories of their characters unfold, we want to use them to refine the systems and make the game better.”Īpproximately how long will this game be in Early Access?.The world is expansive, the gameplay is unpredictable, and the plants are sentient. We've weaved a rich, exotic, and well-researched culture around deeply simulated physical and political systems. ![]()
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